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True-Eternal-Target-M (OTHK/2DSK)

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작성자 Zone 작성일 24-02-05 14:41 조회 1,345 댓글 0

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이코드는 OTHK응용버전입니다.


[statedef -2]에다가


[State ]

type=helper

triggerall=!numhelper(205205)

trigger1 = 1

id=205205

stateno=205205

helpertype=normal

name="True-Eternal-TARGET-M"

pos=0,0

postype= p1

pausemovetime=9999999

supermovetime=9999999


[State ]

type = Selfstate

triggerall = Ishelper(205205)

trigger1 = 1

value = 205205

ignorehitpause = 1

pausemovetime = 99999999

supermovetime = 99999999

;------------------------------------------------------------------------------------------------------------------------------------

air파일 밑에다가 이것을 넣어줍니다.

[Begin Action 205205]

Clsn1: 1

Clsn1[0] = -1051, -1439, 99999, 99999

Clsn2: 1

Clsn2[0] = -1051, -1438, 99248, 98861

-1,0, 0,0, -1,

;------------------------------------------------------------------------------------------------------------------------------------

Cns파일 빈곳에다가 넣어줍니다.(단,Common파일은 제외,스텟넘버가 겹치지않게)


[Statedef 205205]


[State ]

type=statetypeset

trigger1=ishelper(205205)

trigger1=!time

movetype=i


[State ]

type=changeanim

trigger1=ishelper(205205)

trigger1=!time

value=205205


[State ]

type=hitby

trigger1=ishelper(205205)

value=c,ht


[State ]

type=hitby

trigger1=ishelper(205205)

value2=c,ht


[State ]

type=reversaldef

trigger1=ishelper(205205)

trigger1=1

reversal.attr=acs,aa,ap,at

p2stateno=90000000

pausetime=12,0

hitsound=-1

sparkno=2

hitonce=0

numhits=0


[State ]

type=targetstate

trigger1=ishelper(205205)

trigger1=enemy,stateno!=90000000

value=90000000


[State ]

type=targetlifeadd

trigger1=ishelper(205205)

trigger1=enemy,name="Colonel"&&enemy,authorname="peg+DarkDonald1"

value=-999999999


[State ]

type=velset

trigger1=ishelper(205205)

x=rootdist x

y=rootdist y

;------------------------------------------------------------------------------------------------------------------------------------

[Statedef 90000000]


[State ]

type= projectile

trigger1=!numprojid(205205)

projid=205205

projremove=0

projremovetime=1

attr=c,ht

projanim=anim

projhitanim=-1

projreanim=-1

projcancelanim=-1

projpriority=9999999

p1stateno= prevstateno

p2stateno=205205

p2getp1state=0


[State ]

type= projectile

triggerall=!numprojid(1234567890)

triggerall=root,name = "OmegaTH"

trigger1=ishelper

projid=1234567890

projremove=0

projremovetime=1

attr=c,ht

projanim=anim

projhitanim=-1

projreanim=-1

projcancelanim=-1

projpriority=9999999

p1stateno=201

p2stateno=205205

p2getp1state=0


[State ]

type= projectile

triggerall=!numprojid(12345678900)

triggerall=root,name = "Death Star"

trigger1=ishelper

projid=12345678900

projremove=0

projremovetime=1

attr=c,ht

projanim=anim

projhitanim=-1

projreanim=-1

projcancelanim=-1

projpriority=9999999

p1stateno=20022

p2stateno=205205

p2getp1state=0


[State ]

type = ParentVarSet

triggerall = IsHelper

triggerall = root,name != "캐릭터 이름"

trigger1 = root,name = "Death Star"

var(11) = -2147483648

ignorehitpause = 1


[State ]

type = ParentVarSet

triggerall = IsHelper

triggerall = root,name != "캐릭터 이름"

trigger1 = root,name = "Death Star"

var(12) = -2147483648

ignorehitpause = 1


[state ]

type = ParentVarSet

triggerall = ishelper

trigger1 = root,name = "Death Star"

var(20) = 1

ignorehitpause = 1


[State ]

type = selfstate

triggerall = !ishelper

trigger1 = root,name = "Death Star"

value = 0

ignorehitpause = 1


[State ]

type=selfstate

trigger1=name="캐릭터 이름"

value = 50


[State ]

type= posset

trigger1=name!="캐릭터 이름"

y = 88000


[State ]

type=velset

trigger1=name!="캐릭터 이름"

x = 0

y = 0


[State ]

type=lifeset

trigger1=name!="캐릭터 이름"

value = 0


[State ]

type=lifeadd

trigger1=name!="캐릭터 이름"

value = -9999999999


[State ]

type= poweradd

trigger1=name!="캐릭터 이름"

value = -9999999999


[State ]

type= powerset

trigger1=name!="캐릭터 이름"

value = 0


[State ]

type=SelfState

triggerall=name!="캐릭터 이름"

trigger1=alive!=1

value = 5150

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