True-Eternal-Target-M (OTHK/2DSK)
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작성자 Zone 작성일 24-02-05 14:41 조회 1,345 댓글 0본문
이코드는 OTHK응용버전입니다.
[statedef -2]에다가
[State ]
type=helper
triggerall=!numhelper(205205)
trigger1 = 1
id=205205
stateno=205205
helpertype=normal
name="True-Eternal-TARGET-M"
pos=0,0
postype= p1
pausemovetime=9999999
supermovetime=9999999
[State ]
type = Selfstate
triggerall = Ishelper(205205)
trigger1 = 1
value = 205205
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;------------------------------------------------------------------------------------------------------------------------------------
air파일 밑에다가 이것을 넣어줍니다.
[Begin Action 205205]
Clsn1: 1
Clsn1[0] = -1051, -1439, 99999, 99999
Clsn2: 1
Clsn2[0] = -1051, -1438, 99248, 98861
-1,0, 0,0, -1,
;------------------------------------------------------------------------------------------------------------------------------------
Cns파일 빈곳에다가 넣어줍니다.(단,Common파일은 제외,스텟넘버가 겹치지않게)
[Statedef 205205]
[State ]
type=statetypeset
trigger1=ishelper(205205)
trigger1=!time
movetype=i
[State ]
type=changeanim
trigger1=ishelper(205205)
trigger1=!time
value=205205
[State ]
type=hitby
trigger1=ishelper(205205)
value=c,ht
[State ]
type=hitby
trigger1=ishelper(205205)
value2=c,ht
[State ]
type=reversaldef
trigger1=ishelper(205205)
trigger1=1
reversal.attr=acs,aa,ap,at
p2stateno=90000000
pausetime=12,0
hitsound=-1
sparkno=2
hitonce=0
numhits=0
[State ]
type=targetstate
trigger1=ishelper(205205)
trigger1=enemy,stateno!=90000000
value=90000000
[State ]
type=targetlifeadd
trigger1=ishelper(205205)
trigger1=enemy,name="Colonel"&&enemy,authorname="peg+DarkDonald1"
value=-999999999
[State ]
type=velset
trigger1=ishelper(205205)
x=rootdist x
y=rootdist y
;------------------------------------------------------------------------------------------------------------------------------------
[Statedef 90000000]
[State ]
type= projectile
trigger1=!numprojid(205205)
projid=205205
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno= prevstateno
p2stateno=205205
p2getp1state=0
[State ]
type= projectile
triggerall=!numprojid(1234567890)
triggerall=root,name = "OmegaTH"
trigger1=ishelper
projid=1234567890
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno=201
p2stateno=205205
p2getp1state=0
[State ]
type= projectile
triggerall=!numprojid(12345678900)
triggerall=root,name = "Death Star"
trigger1=ishelper
projid=12345678900
projremove=0
projremovetime=1
attr=c,ht
projanim=anim
projhitanim=-1
projreanim=-1
projcancelanim=-1
projpriority=9999999
p1stateno=20022
p2stateno=205205
p2getp1state=0
[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "캐릭터 이름"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1
[State ]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "캐릭터 이름"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1
[state ]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1
[State ]
type = selfstate
triggerall = !ishelper
trigger1 = root,name = "Death Star"
value = 0
ignorehitpause = 1
[State ]
type=selfstate
trigger1=name="캐릭터 이름"
value = 50
[State ]
type= posset
trigger1=name!="캐릭터 이름"
y = 88000
[State ]
type=velset
trigger1=name!="캐릭터 이름"
x = 0
y = 0
[State ]
type=lifeset
trigger1=name!="캐릭터 이름"
value = 0
[State ]
type=lifeadd
trigger1=name!="캐릭터 이름"
value = -9999999999
[State ]
type= poweradd
trigger1=name!="캐릭터 이름"
value = -9999999999
[State ]
type= powerset
trigger1=name!="캐릭터 이름"
value = 0
[State ]
type=SelfState
triggerall=name!="캐릭터 이름"
trigger1=alive!=1
value = 5150
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