[CNS]메몰화 70% 하는 방법
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작성자 Leona123 작성일 24-10-06 15:09 조회 1,053 댓글 0본문
파팩으로 열어서 캐릭터의 -> [Statedef -2]
;KO Flash Effect
[State -2, Helper]
type = Helper
triggerall = numhelper(9910) <= 0
trigger1 = winKo = 1 && movehit && stateno = [899,4999]
trigger2 = winKo = 1 && Projhittime(1600) >= 0 && Projhittime(1600) <= 1
trigger3 = winKo = 1 && Projhittime(2200) >= 0 && Projhittime(2200) <= 1
trigger4 = winKo = 1 && Projhittime(3000) >= 0 && Projhittime(3000) <= 1
trigger5 = winKo = 1 && Projhittime(1000) >= 0 && Projhittime(1000) <= 1
trigger6 = winKo = 1 && movehit && stateno = 119
trigger7 = winKo = 1 && stateno = 3000 && p2stateno = [5000,5050]
helpertype = normal
name = "KO Flash"
Id = 9910
stateno = 9910
pos = 0,0
postype = p1
facing = 1
ignorehitpause = 1
supermove = 1
pausemove = 1
pausemovetime = 99999
supermovetime = 99999
ownpal = 1
;-----------------------------------------------------------------------------
;Intro and K.O. no Lifebars
[State -2]
type = assertspecial
trigger1 = roundstate != 2
trigger2 = Ctrl = 0 && (Anim = [0,2]) && MoveType != H
flag = NoBarDisplay
ignorehitpause = 1
;-----------------------------------------------------------------------------
[State -2, AssertSpecial]
type = AssertSpecial
trigger1 = gametime%2 = 0
flag = noshadow
ignorehitpause = 1
;Extra Carteles KOF MEMORIAL LEVEL 2
;-------------------------------------------------------------------------------
;Perfect p1
[State 1000, Explod]
type = Explod
triggerall = numexplod(7000) <= 0 && teamside = 1
trigger1 = win = 1 && Life >= LifeMax
trigger1 = stateno != [180,189]
anim = f7000
ID = 7000
pos = -28,85
postype = left
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
supermove = 1
pausemove = 1
pausemovetime = 99999
supermovetime = 99999
ignorehitpause = 1
ownpal = 1
;Perfect p2
[State 1000, Explod]
type = Explod
triggerall = numexplod(7000) <= 0 && teamside = 2
trigger1 = win = 1 && Life >= LifeMax
trigger1 = stateno != [180,189]
anim = f7000
ID = 7000
pos = -453,85
postype = right
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
supermove = 1
pausemove = 1
pausemovetime = 99999
supermovetime = 99999
ignorehitpause = 1
ownpal = 1
;Lose cartel p1 <-승리문구
[State 1000, Explod]
type = Explod
triggerall = numexplod(7010) <= 0 && teamside = 1
triggerall = win = 1 && stateno = [180,189]
trigger1 = time = 0
anim = f7010
ID = 7010
pos = 200,70
postype = left
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
ownpal = 1
;Lose cartel p2 <-승리문구
[State 1000, Explod]
type = Explod
triggerall = numexplod(7010) <= 0 && teamside = 2
triggerall = win = 1 && stateno = [180,189]
trigger1 = time = 0
anim = f7010
ID = 7010
pos = 25,70
postype = left
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
ownpal = 1
;Winner p1
[State 1000, Explod]
type = Explod
triggerall = numexplod(7015) <= 0 && teamside = 1
triggerall = win = 1 && stateno = [180,189]
trigger1 = time = 0
anim = f7015
ID = 7015
pos = -310,200
postype = left
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
ownpal = 1
;Winner p1 Estatico
[State 1000, Explod]
type = Explod
triggerall = numexplod(7020) <= 0 && teamside = 1
triggerall = win = 1 && stateno = [180,189]
trigger1 = time = 0
anim = f7020
ID = 7020
pos = -8,202
postype = left
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
ownpal = 1
;Winner p2
[State 1000, Explod]
type = Explod
triggerall = numexplod(7015) <= 0 && teamside = 2
triggerall = win = 1 && stateno = [180,189]
trigger1 = time = 0
anim = f7016
ID = 7015
pos = -120,200
postype = left
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
ownpal = 1
;Winner p2 Estatico
[State 1000, Explod]
type = Explod
triggerall = numexplod(7020) <= 0 && teamside = 2
triggerall = win = 1 && stateno = [180,189]
trigger1 = time = 0
anim = f7021
ID = 7020
pos = 182,202
postype = left
bindtime = -1
removetime = -2
sprpriority = 9
ontop = 1
ownpal = 1
;-------------------------------------------------------------------------------
;First Attack
[State -2, First Attack]
type = Explod
triggerall = numexplod(4170) <= 0 && teamside = 1
triggerall = enemy,numexplod(4170) <= 0
triggerall = p2movetype = H && p2stateno = [800,5070]
trigger1 = NumPartner
trigger1 = partner,numexplod(4170) <= 0
trigger2 = !NumPartner
ignorehitpause = 1
persistent = 9
anim = f4170
id = 4170
pos = 4,196
postype = left
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
supermove = 1
pausemove = 1
supermovetime = 99999
pausemovetime = 99999
[State -2, First Attack]
type = Explod
triggerall = numexplod(4170) <= 0 && teamside = 2
triggerall = enemy,numexplod(4170) <= 0
triggerall = p2movetype = H && p2stateno = [800,5070]
trigger1 = NumPartner
trigger1 = partner,numexplod(4170) <= 0
trigger2 = !NumPartner
ignorehitpause = 1
persistent = 9
anim = f4170
id = 4170
pos = -92,196
postype = right
bindtime = -1
removetime = -2
ontop = 1
ownpal = 1
supermove = 1
pausemove = 1
supermovetime = 99999
pausemovetime = 99999
;Final KO Effect
[State -2, Helper]
type = Helper
triggerall = numhelper(9920) <= 0
Triggerall = Teammode = Single || Teammode = Turns
trigger1 = Roundstate = 3 && Winko && matchover
helpertype = normal
name = "Winpose"
Id = 9920
stateno = 9920
pos = 0,0
postype = p1
facing = 1
ignorehitpause = 1
supermove = 1
pausemove = 1
pausemovetime = 99999
supermovetime = 99999
ownpal = 1
[State -2, ChangeState]
type = ChangeState
Triggerall = Teammode = Single || Teammode = Turns
Triggerall = stateno = 180
trigger1 = matchover && Winko
value = 9925
ctrl = 0
ignorehitpause = 1 --------------------------------------------------여기까지 복사를한다
다음으로 오피러스님의 엘리멘트캐릭안의 common1.cns <-- 이파일을 매몰화 하고자하는 캐릭터에 복사를한다
다음으로 메몰화 하고자하는 캐릭터의 air <<<파일을 열어서
;
[Begin Action 999]
-1,0, 0,0, 10
-1,0, 0,0, 10
;
[Begin Action 5350]
Clsn2:1
Clsn2[0] = -20, -87, 22, 1
-1,-1, 0,0, 1
이코드를 맨아래쪽에 넣어준다
그아래
;
[Begin Action 6041]
5030,63, 25,0, 10
;
[Begin Action 9999]
-1,-1, 0,0, 0
;
[Begin Action 999]
-1,0, 0,0, 10
-1,0, 0,0, 10
이코드까지 넣어준다
여기까지 하면 메몰화 60~70% 까지 한샘!!
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