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[CNS]메몰화 70% 하는 방법

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작성자 Leona123 작성일 24-10-06 15:09 조회 1,053 댓글 0

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파팩으로 열어서 캐릭터의 -> [Statedef -2]

;KO Flash Effect

[State -2, Helper]

type = Helper

triggerall = numhelper(9910) <= 0

trigger1 = winKo = 1 && movehit && stateno = [899,4999]

trigger2 = winKo = 1 && Projhittime(1600) >= 0 && Projhittime(1600) <= 1

trigger3 = winKo = 1 && Projhittime(2200) >= 0 && Projhittime(2200) <= 1

trigger4 = winKo = 1 && Projhittime(3000) >= 0 && Projhittime(3000) <= 1

trigger5 = winKo = 1 && Projhittime(1000) >= 0 && Projhittime(1000) <= 1

trigger6 = winKo = 1 && movehit && stateno = 119

trigger7 = winKo = 1 && stateno = 3000 && p2stateno = [5000,5050]

helpertype = normal

name = "KO Flash"

Id = 9910

stateno = 9910

pos = 0,0

postype = p1

facing = 1

ignorehitpause = 1

supermove = 1

pausemove = 1

pausemovetime = 99999

supermovetime = 99999

ownpal = 1

;-----------------------------------------------------------------------------

;Intro and K.O. no Lifebars

[State -2]

type = assertspecial

trigger1 = roundstate != 2

trigger2 = Ctrl = 0 && (Anim = [0,2]) && MoveType != H

flag = NoBarDisplay

ignorehitpause = 1

;-----------------------------------------------------------------------------

[State -2, AssertSpecial]

type = AssertSpecial

trigger1 = gametime%2 = 0

flag = noshadow

ignorehitpause = 1

;Extra Carteles KOF MEMORIAL LEVEL 2

;-------------------------------------------------------------------------------

;Perfect p1

[State 1000, Explod]

type = Explod

triggerall = numexplod(7000) <= 0 && teamside = 1

trigger1 = win = 1 && Life >= LifeMax

trigger1 = stateno != [180,189]

anim = f7000

ID = 7000

pos = -28,85

postype = left

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

supermove = 1

pausemove = 1

pausemovetime = 99999

supermovetime = 99999

ignorehitpause = 1

ownpal = 1

;Perfect p2

[State 1000, Explod]

type = Explod

triggerall = numexplod(7000) <= 0 && teamside = 2

trigger1 = win = 1 && Life >= LifeMax

trigger1 = stateno != [180,189]

anim = f7000

ID = 7000

pos = -453,85

postype = right

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

supermove = 1

pausemove = 1

pausemovetime = 99999

supermovetime = 99999

ignorehitpause = 1

ownpal = 1

;Lose cartel p1 <-승리문구

[State 1000, Explod]

type = Explod

triggerall = numexplod(7010) <= 0 && teamside = 1

triggerall = win = 1 && stateno = [180,189]

trigger1 = time = 0

anim = f7010

ID = 7010

pos = 200,70

postype = left

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

ownpal = 1

;Lose cartel p2 <-승리문구

[State 1000, Explod]

type = Explod

triggerall = numexplod(7010) <= 0 && teamside = 2

triggerall = win = 1 && stateno = [180,189]

trigger1 = time = 0

anim = f7010

ID = 7010

pos = 25,70

postype = left

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

ownpal = 1

;Winner p1

[State 1000, Explod]

type = Explod

triggerall = numexplod(7015) <= 0 && teamside = 1

triggerall = win = 1 && stateno = [180,189]

trigger1 = time = 0

anim = f7015

ID = 7015

pos = -310,200

postype = left

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

ownpal = 1

;Winner p1 Estatico

[State 1000, Explod]

type = Explod

triggerall = numexplod(7020) <= 0 && teamside = 1

triggerall = win = 1 && stateno = [180,189]

trigger1 = time = 0

anim = f7020

ID = 7020

pos = -8,202

postype = left

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

ownpal = 1

;Winner p2

[State 1000, Explod]

type = Explod

triggerall = numexplod(7015) <= 0 && teamside = 2

triggerall = win = 1 && stateno = [180,189]

trigger1 = time = 0

anim = f7016

ID = 7015

pos = -120,200

postype = left

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

ownpal = 1

;Winner p2 Estatico

[State 1000, Explod]

type = Explod

triggerall = numexplod(7020) <= 0 && teamside = 2

triggerall = win = 1 && stateno = [180,189]

trigger1 = time = 0

anim = f7021

ID = 7020

pos = 182,202

postype = left

bindtime = -1

removetime = -2

sprpriority = 9

ontop = 1

ownpal = 1

;-------------------------------------------------------------------------------

;First Attack

[State -2, First Attack]

type = Explod

triggerall = numexplod(4170) <= 0 && teamside = 1

triggerall = enemy,numexplod(4170) <= 0

triggerall = p2movetype = H && p2stateno = [800,5070]

trigger1 = NumPartner

trigger1 = partner,numexplod(4170) <= 0

trigger2 = !NumPartner

ignorehitpause = 1

persistent = 9

anim = f4170

id = 4170

pos = 4,196

postype = left

bindtime = -1

removetime = -2

ontop = 1

ownpal = 1

supermove = 1

pausemove = 1

supermovetime = 99999

pausemovetime = 99999

[State -2, First Attack]

type = Explod

triggerall = numexplod(4170) <= 0 && teamside = 2

triggerall = enemy,numexplod(4170) <= 0

triggerall = p2movetype = H && p2stateno = [800,5070]

trigger1 = NumPartner

trigger1 = partner,numexplod(4170) <= 0

trigger2 = !NumPartner

ignorehitpause = 1

persistent = 9

anim = f4170

id = 4170

pos = -92,196

postype = right

bindtime = -1

removetime = -2

ontop = 1

ownpal = 1

supermove = 1

pausemove = 1

supermovetime = 99999

pausemovetime = 99999

;Final KO Effect

[State -2, Helper]

type = Helper

triggerall = numhelper(9920) <= 0

Triggerall = Teammode = Single || Teammode = Turns

trigger1 = Roundstate = 3 && Winko && matchover

helpertype = normal

name = "Winpose"

Id = 9920

stateno = 9920

pos = 0,0

postype = p1

facing = 1

ignorehitpause = 1

supermove = 1

pausemove = 1

pausemovetime = 99999

supermovetime = 99999

ownpal = 1

[State -2, ChangeState]

type = ChangeState

Triggerall = Teammode = Single || Teammode = Turns

Triggerall = stateno = 180

trigger1 = matchover && Winko

value = 9925

ctrl = 0

ignorehitpause = 1 --------------------------------------------------여기까지 복사를한다

다음으로 오피러스님의 엘리멘트캐릭안의 common1.cns <-- 이파일을 매몰화 하고자하는 캐릭터에 복사를한다

다음으로 메몰화 하고자하는 캐릭터의 air <<<파일을 열어서

;

[Begin Action 999]

-1,0, 0,0, 10

-1,0, 0,0, 10

;

[Begin Action 5350]

Clsn2:1

Clsn2[0] = -20, -87, 22, 1

-1,-1, 0,0, 1

이코드를 맨아래쪽에 넣어준다

그아래

;

[Begin Action 6041]

5030,63, 25,0, 10

;

[Begin Action 9999]

-1,-1, 0,0, 0

;

[Begin Action 999]

-1,0, 0,0, 10

-1,0, 0,0, 10

이코드까지 넣어준다

여기까지 하면 메몰화 60~70% 까지 한샘!!

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